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GrudgeThrower

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After some contemplation, I realized that I should go back for what I was 3 years ago. Having my senses return I can now start fresh as what I did before few years ago. Though I'll not be able to create deviants for awhile (probably more than that) and start something small. I've been reading a lot of VN's lately and they've been a great help to me and help me to develop a new a sense of foundation whenever I could/should start a story of my own someday.

Clearly, it is easier said than done considering that to make a story, should have a form of objective. Naturally, and very foremost of it all, that it is enjoyable to read and worthwhile. Though do keep in mind that some content are not suitable for certain audiences (like 18+ rating for example) and that focuses on that very perspective. Such said content can be somewhat more entertaining, enjoyable, and very detailed. I've seen a couple of them and one I've been waiting is progress of translation. Reading VN's can be time-consuming and believe me it almost took me 2-3 weeks to complete ONE route of a character. Though the other routes you would take might have a lesser time than the ones you previously completed. Hell, the approximate time given is THE main route. I haven't included the AFTER STORY mode yet. It is definitely a lesser time, probably a few days if you don't have much of a busy schedule. It is worth reading, it will definitely give you an entirely experience on various scales and perspective and would perhaps inspire you to have a swing at making stories.

Give it a try, perhaps it'll enlighten you and help you understand things better

Though DO NOT think that reality is like that of a story of you which read. Yes, there are some occasion and various scenarios that could be like that in that story, it may drive you to cross at a certain threshold that you shouldn't do. There are certain boundaries that we should know not to come across at one point in our lives. 
///
Now to what I am doing right now is just partially making up for the loss of my time due to my ridiculous decision dropping my talents. I have no idea why did I let myself dropped my talents or the cause of it. All that is to say is that it happened, period. And the upcoming days, I will start again like before.

I'll still be named as Grudgethrower but you can call me aLteR now if you wish.
I could just replaced it but the amount of commitment of going by this name is serious.
It may be weird but hey as it says I'll throw my grudges if I am to accomplish my goals and move on for a better life

Upcoming Journals
Game Advertisement (not sponsored): THBBB
Azur Lane story development (may require some assistance if willingly)
Character creation (written): Alter Shikigame/Atropos 
Random Journals (series)
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Greetings fellow deviants and those have peculiar interests.

After a few or so months of considerations, I’ve come to tell that I am very sorry... truly sorry.

Many years have passed with little or so of my project or to be more precise NO PROGRESS have been made at all. It really hurts me deep down that I want to do things I want to do but my damn protocol and pathetic excuse of a pair of parents that I was born with keeps me from doing so. And I’m starting to lose my sanity little by little everyday everytime I f***ing go to the college they, without considering my 100% agreement of continuing my studies, I’m starting to lose my sanity.

hell

Back when my insanity wasn’t the issue and had little of worry, I was very composed and despite of my lack vocal chords (being somewhat mute) I can very much communicate with my classmates well. And ever since I’ve got my new Ipad, I keep using it ever since in the means of communication and had improved greatly.

Classmates...

Tch, really hurts to know I’m not with them anymore and me being turned into somewhat open-minded and cautious highly, I can no longer communicate well as I was with them. I cling to the past heavily, though does not I mean I fear what lies ahead or beyond. To what had happen to me before was a mystery; to make me this open-minded and highly aware is uncommon. 

I’m not actually mute, I just don’t feel like talking to people using my own voice, I prefer typing or writing my words to deliver the message. Wierd, right? But if it were to say the world we live in is vast and full mystery idk what’s your decision of wierdness. 

Ok, now for the topic at hand, I may have to restart things from top to bottom ‘cause damn let’s be real here; nothing has been completed and just starting to freshen the new modern lore of my project. To how would I start it is the question. If I could find a way to start then the rest should be duable becuase I already had the sideline parts all done, to implement is question. 

In anycase I will try fix these issues for now and I may do another RAMBLING Topic and oh what a lovely topic that I would showcase on the next entry.

ABOUT RPG’s oh joy...

anywho, I would like to talk more but I’m severely lacking of continuing my dialogues. One of the many reasons I can’t do stories and even if were to be like the ones that have inspired me to do so then it’ll less more than likely to appear as copyright or copy and paste with little bits of a remake.

AND I’m pretty sure as hell not doing that. 
I don’t want conflicts to occur because of my doing 
I want things to be... well peaceful and violence will only make it worse.
Truth be told, I’m happy regardless

Death isn’t always the answer 
Sure u can end your suffering but you’ll just end up leaving regrets and it will certainly follow u through still in the afterlife...
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Units
Infantry
Phantoms - General (multi) purpose units. Has three distinctive stances (Dual Edge, Skirmish Line, One with the Shadow) that helps them adapt to most situations on the battlefield. Dual Edge is a stance that switches their weapons to Vorpal Glaives, a dual wielding weapon that allows the wielder to attack more quickly and able to evade certain projectiles or parry as it would be called. Skirmish Line turns them into ranged units. Wielding Velites, short but carries a powerful blow on impact, which briefly slows units and lowers their defense. One with the Shadow, blends them in the surroundings, concealing them from view. This stance has to be channeled for 3 seconds before it applies and synergies with Dual Edge and Skirmish Line as it provides additional effects if they attack units with either one of these stances is on.

For Dual Edge, this allows the Phantoms to Charge towards the enemy unit, dealing damage and granting them bonus attack speed by 50% for 2 seconds after the Charge. For Skirmish Line allows them fire 3 straight volleys at once. These volleys ignores armor, cannot be disjointed and stuns enemies on impact.

Units stats:
HP: 480
Attack: 17-24/ 20-27/ 23-30
Armor: 2/3.5/5
Defense: 1/2/3
Magic Resistance: 8%
Movement Speed: normal
Range: Melee

Specters - Stealth Range unit that is both offensive and defensive. Has Bullseye, an ability that grants a guaranteed critical hit on every hit, however, they must be stationary for at least 3 seconds for it to proc. Can also learn Stealth, a toggled ability which drains overtime, unless idle.

Units stats:
HP: 420
Attack: 20-22/ 25-27/ 30-35
Armor: 1/1.5/2
Defense: 1/2/3
Magic Resistance: 8%
Movement Speed: normal
Range: Medium

Revenants - Heavy Melee combatant that is resistance over magical entities and nullifies any form projectiles thrown. Spirit Ward allows them to withstand and resist any resist any status effect placed on them and lowers incoming magical damage 20%. Shifting Veil nullifies incoming (physical) range damage by 65% and instantly removes any special effect the projectile contains. Most Spells can ignore resistance like Shifting Veil, however, it is somewhat dependent if it could break it.

Units stats:
HP: 750
Attack: 24-27/ 28-31/ 32-36
Armor: 2/3/5
Defense: 1/2/3
Magic Resistance: 12%
Movement Speed: normal
Range: Medium


Elites
Eidolons - Dreamscape’s finest legionnaires. Can wield and switch from a variety of weapons to counter specific enemies, for both land and air. The weapons Nemesis, Siegfried, Osiris, and Hercules, each have their specific strength complimenting the users.

Units stats:
HP: 875
Attack: 33-40/ 40-47/ 47-54
Armor: 4/6.5/10
Defense: 3/3.5/5
Magic Resistance: 10%
Movement Speed: normal
Range: Dependent

o Nemesis - spear type weapons capable withering down foes with high armor and otherworldly entities. Grants the Eidolon’s attack to decrease 1.7 of armor per hit, also increased damage by 10% and Outworld Slayer, 35% increased damage to otherworldly beings.
- reduces armor by 2 upon wielding

o Siegfried - zweihander type weapons capable of hacking through numerous foes in one blow. Grants the Eidolons “Cleave”, which makes their attacks cleave through enemies, dealing 25% of their damage. Additionally, it also gives Counter Spin, an ability which the Eidolons spins around, dealing damage to enemies around it.
- reduces movement speed by 40 upon wielding

o Osiris - bow type weapons with remarkable range and ammunition varying to deal with specific types of enemies. Makes the Eidolon a range unit, granting them Overwatch, which passively increases line of sight, 15 additional damage and 5% chance of critical strike. Additionally, they gain access to 3 munition types. Shifting Coil, Abyssal Coil, Sundering Coil.
- reduces attack damage by 20% upon wielding

o Shifting Coil - ammunition transparent to the existing plane. Able to bypass obstacle, ignoring cover. Deals 20 extra damage per hit
o Abyssal Coil - ammunition crippling to the living flesh. faster reload and attacks reduces movement speed by 40% for 1.5 seconds and attack speed by 25 for 4 seconds. Can be stacked up to 4. Deals 20 extra damage per hit
o Sundering Coil - ammunition withering to the inner core. slower reload speed and attacks reduces armor by 3 that can be stacked up to 5 for 12 seconds. Deals 30 extra damage per hit.

o Hercules - gauntlet type weapons capable of smacking foes to oblivion with its incredible strength. Grants the Eidolons, Striking blows, which 35% chance to deal 175 damage to a single unit that also slows, reduces armor by 5, and reduces healing received by the target by 50%. Last 8 seconds per strike.
- reduces attack speed by 35 upon wielding

Deathmarks - One of the Elite Warriors of the Isis Courte, that possesses great dexterity. Elite Snipers that can pick off units from afar without notice and can phase throughout the battle to reposition themselves for the next target. Has Mark for Death, an ability that marks an enemy to make them more vulnerable against all attack types for short periods, and Phase Shift ability, that blinks to a targeted area after channeling for 2 seconds.

o Mark for Death - a single target ability that makes the targeted unit vulnerable against all attack type by 15 seconds.
o Phase Jump - blinks to the targeted area after channeling for 2 seconds.

Exclusive Vanguard effect.
o Reality Shift - turns the unit invisible while also making to bypass all obstacle. Last 20 seconds.

Forsaken - Knights of the Deathguard Order. Powerful Warriors known for their excellent Endurance, astounding Strength and impeccable Defense, as to their Marshall, they can withstand horrendous punishment and highly resistant to most negative effects, as well as their prowess of close combat, makes them the most dangerous opponent to go up against full front. Has Guard, which reduces incoming damage but reduces movement speed substantially.

Units stats:
HP: 1050
Attack: 25-32/ 28-35/ 31-38
Armor: 3/7/12/
Defense: 4/4.5/6
Magic Resistance: 15%
Movement Speed: normal
Range: Melee

o Impervious
  - grants 15 damage reduction to all attack types, 8 defense, 20% status resistance, and 22% spell damage reduction
o Guard
  - a defensive stance that reduces all incoming ranged or projectile attacks by 45% and 15% chance to reflect it back to the source

Jokers - One of Sabre Macabre troupe members, foolish and elusive they can outmaneuver and counter various attacks which will then propelled back towards the source. Has Stifling Dagger, Jokes on You and Fool’s Ballad.

Units stats:
HP: 625/650/700
Attack: 11-24/15-29/19-34
Armor: 1.5/2/3
Defense: 0/1/1.5
Magic Resistance: 3%
Movement Speed: fast
Range: Melee

o Stifling dagger - throws a dagger at an enemy target, dealing 25 damage, slows enemies by 13% and reduces armor by 3.
o Jokes on You - makes all negative effects be transferred back to the caster or any other enemy units that are not yet affected. Same goes for positive effect, but transfers to friendly units instead.
o Fool’s Ballad - Dances around like a fool, unpredictable and evasive, grants 20% evasion and reflects any incoming attack back to the source

Specialist
Shadow Fiends - one of the disciples of Confessor Cabal. Aggressive combatants that weakens enemies and forces them to take action even in such take. Has Penitence, a simple spell that slows an enemy unit, Cripple, which reduces enemy units armor and attack, and Purification, an unlikely called ability to be used by dark entities, it removes a targeted enemy unit’s status effects, specifically positive ones, and deals damage based on how many were placed. It can be also be used on friendly units in same manner however, it gives them bonus damage.

o Penitence - slows an enemy unit’s movement speed by 16% and attack speed by 13%. Lasts for 20 seconds.
o Cripple - reduces a units attack speed by 20% and armor by 4. Lasts 30 seconds
o Purification - removes status effects from a targeted unit. If it’s an enemy, all status effect removed and will result damaging it by 100 + 20 per status effects. If it’s an ally or owned unit, will be healed for 100 +15 per status effect and gives them 10 +2 bonus damage per status effect.

Ascendants - offensive psykers that focuses on annihilating single and multiple targets at once in short periods. Initially casts Calamity Bursts, a wide area of effect spell that deals damages enemies per second. Can also do Fury, a self amplification ability that increases the damage and attack speed but receives more damage during the duration and Asunder, that tears the life out of the weak; deals based around the maximum health of the unit.

o Calamity Burst - storms the the area in agonizing flames, dealing 65 damage per second. Additionally, units affected by calamity burst will be burned,dealing 15 damage for 3 seconds. Lasts 3 seconds.
o Fury - Enrages the Ascendants, making them reckless and dangerous. Grants 35% attack damage, movement speed and attack speed, whilst increase damage taken 30%.
o Asunder - Makes regular attacks to deal damage based on the units maximum health. 40 + 7% of the unit’s maximum health.

Spellcasters
Acolytes - support spellcasters that focuses on sustaining units on the field. Initially casts Renew, a single-target spell that heals the unit over for 6 seconds. Can also do Relinquish, that dispels negative effects on the unit and Barrier, that shields a unit from about to 200 damage. a spell that acts like a barrier, however, instead of shielding them for a fixed amount of damage, it protects the targeted unit up to 4 attacks, regardless of what damage it deals, those attacks will be countered/reflected back to the source. Does not work on AoE, Spells, Explosion

o Renew - heals the target units for 400 hp over 6 seconds.
o Relinquish - dispels negative effects on a targeted unit, which then heals for 20 + 5% of the duration of the spell.
o Barrier - shields the unit up to 200 damage. The shield does not take damage to attacks or spells that are or have AoE.

Conjurers - deceptive spellcasters that focuses on confusing and weakening the enemy with their illusory magic. Initially casts Shatter, a spell that breaks the inner vitality of a unit, weakens defense and attack for a short period. Can also do Mirror Image, that makes an exact copy of the targeted unit, having 50% of unit’s damage and takes 150% extra damage. And Projection, which acts like Mirror Image however, the image deals 100% of the target’s and takes the same amount of damage. It cannot be dispelled. It will disappear either after 30 seconds or the targeted unit itself destroy it.

o Shatter - reduces attack damage and defense by 20%. Last 15 seconds
o Mirror Image - conjures an image of the targeted unit, possessing 50% of its    damage and takes 150%.
o Projection - projects an exact copy of the target unit. Fully shares the units stats that also takes and deals the same amount of damage as the original. Last 30 seconds.

Flyers
Familiars - Basic Flyers, good at scouting and supporting friendly air units. Has Bind, that bounds an enemy air unit, Mend, which heals friendly air units at cost of their hp and Stone Form abilities, that can be activated manually.

o Bind - bounds an enemy air unit, dealing 25 damage per seconds. Last 25 seconds
o Mend - heals a friendly unit for 65 hp at the cost of 25 hp
o Stone Form - Morphs into a stone statue, rendering them to be magic immune and unable to attack in this state but heals 30 hp per second

Gargoyles - Anti-air melee Flyers. Has Stone Form which activates after falling below 5% hp. Has also Undefied Verflex that allows their attacks to ignore armor or defense types of enemy air units.

o Undefied Verflex - makes attacks turns to pure damage, ignoring armor and deals 15% more damage to all targets.
o Stone Form - After falling below 5% hp, will turn into a stone statue, making it invulnerable to all magic damage and spells, cannot attack enemies and heals 30 hp per second.
o Exclusive Vanguard Effect
- Gargoyles can now morph into Visages, a void wandering spirit that is highly resistant to all things parallel and transparent, a being of unnoticeable strength and passive amongst its desires.
- o 65% magic and spell damage resistance, 20% damage resistance. Has the ability to mitigate even the most powerful blows in a number of charges and gains permanent damage boost upon consecutive kills.

Obelisks - Assault Flyers, powerful against on both land and air but with low mobility. Has Essence of the Rift which projects an aura around it that affects nearby units, which increases their combat capabilities and healing rate by 10%. Does not stack if multiple Obelisk are present. Has also Abyssal Flight upgrade, which increases its movement speed by 35% and allows them to carry units up to 20.

Exclusive Units
Enigmas - Alter’s Royal Bodyguard and relatively most powerful handpicked of warriors. Rivaling a quarter of each of his Champion’s strength, they will utterly annihilate those who would oppose their master and creator. These unit’s may refer as Mutated Eidolons as they transform upon the command of “Nightmare Awaken”. In this form, they are no longer able to switch weapons. They can however engage in flight mode to combat air units. Enigmas wield Wayward Scythe, Armlet of the Abyss and Morbid Mantle.

o Wayward Scythe - grants an additional 8 damage boost and allows attacks to ignore armor and deal 40% more damage to all armor types.
o Armlet of Abyss - grants them a toggled ability which makes them more resilient, adding 75 more hp, 10 damage and extra attack speed of 30 but drains 15hp per second. Passively adds 150 health, 6 armor and 3hp regeneration
o Morbid Mantle - allows 10% of their damage to restore lost hit points. Grants them 15% magic resistance, cast Charge, Helix, and Blast Nether Blast. Also giving 1.3 energy output.
- Charge - an (auto-cast) ability which the Enigmas charges at the enemy, dealing damage of 50+ 30% of their current damage and reduces armor by 3 on impact.
- Helix - spins around, dealing damage to surrounding enemies by 100+ 16% of their current damage
- Nether Blast - fires a bolt of void energy at enemy, dealing 150 damage and reduces 45% attack damage and 6 armor for 20 seconds. Additionally, if multiple Nether Blast hits the same enemy unit within a certain period of time, will take more damage and will be vulnerable to all attacks for 15 seconds. Deals 75 extra damage on consecutive hits; a total of 225 of next Nether Blast hits.

(A/N: Unit stats is a little bit of a lack luster here so there may be a bit of a miscalculation on the details than I thought)

As For the Specialist and Unit upgrade, they will be like you would see in warcraft 3 or in starcraft 2; seperate upgrades, unlocking them on different tiers (I, II, III), and the ol’ Initiate, Adept, and Master training upgrade. 

There may be some missing information... a bit lazy to do so now but will continue nonetheless.

Have a good day!!!
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Hello, Greetings to all. This is the set of Heroes for Dreamscape. Pls do keep in mind that not all is final and may subject to change. Especially the ones have little sense in terms of mechanic.

Welcome to the Dreamscape hero roster!. Here you will find heroes available prior to the Dreamscape faction. Speculation, Opinions and the like are more than welcome here. This project will take more than it should and hopefully be done before all things are considered.

Anyway, let’s begin. Some description may depict to what their character, personality, powers and allegiances, once the Project has begun developing.

Heroes
Alter - Ruler of Dreamscape and the Aspect representing Fear. A mystical hero adept at controlling the battlefield to his will, manipulation of space and darkness, aspiring fear amongst allies and foes, and puppetry. Has Chain of Torments, Reaches of the Abyss, Wind of Destruction, Dark Presence, and Imperial Abyss. Has also Eye of Terror, Wind of Creation and Eternity’s End spellcards.

o Chains of Torment - blights an area and units caught or walk into it will be chained to the ground, rooting them for 4/5/6 seconds, takes 45/60/90 damage and reduces armor by 3/4/5. Lasts 15 seconds.

o Reaches of the Abyss - marks an area and in a short delay, torrents of spike will sprung from the ground, dealing damage of 150/225/300 and stuns them for 3/5/7 seconds. Lasts 15 seconds.
  - if a unit stand still for 2 seconds after the initial cast duration end, will be stunned further throughout the spell.

o Dark Presence - evokes an aura that aspires fear to surrounding enemies, reducing 4/7/10 armor and attack damage reduction by 10%/15%/20% reduction.

o Wind of Destruction - blows a gust of wind in an arc dealing 150/375/500 damage. Units caught along the path will be slowed 35% by 2 seconds, 18/36/54 damage reduction and 8 armor reduction. Effect lasts for 20 seconds.

o Imperial Abyss - shrouds the entire plane of existence in utter darkness, slowly creeping towards the living and devour every living flesh. Those who dare enter it shall be dragged into the bottomless abyss and tore asunder limb by limb. Summons a circle on the ground surrounded by 6 pillars that functions as both a blockade and powering up nearby units. Can be casted globally if has vision over the area.
- Nether Aura - enhances nearby friendly and allied units’ attack by 15%, defense by 15%, grants Ether Reach, granting any forms of attacks to ignore armor, also gaining 1 attack barrier for 12 seconds. Indefinite if units remains within the area of influence.

Vindicator Ion - The Necrolyte’s finest Assassin and Dead Eye’s Corp Captain. A cunning hero adept at dealing lethal damage from a great distance and phasing throughout the battlefield without notice. Has Phaseshift, Take Aim, Marksmanship, Ammo Relay and Deathstroke. Has also The Hunter’s Mark and Eye of Intellectual Precision.

o Phase Shift - shifting to another plane of existence granting the ability to move freely without obstruction and increases movement speed by 85/120/165.

o Take aim - readies weapon for a perfect shot, allowing 1/2/3 attacks to be fully a guaranteed hit/s (not miss) with a 275% critical strike.

o Marksmanship - increases attack range 25/70/125 and 15%/45%/60% chance of critical strike 200%.

o Ammo Relay - increases attack speed by 10%/17%/24% and grants normal attacks to curve up to 2/3/5 enemies.

o Deathstroke - after channeling for 3 seconds, fires a deadly shot at the targeted unit, dealing 400 damage and causes Nausea, which slows them by 70% and reduces healing receive by 80%

Dromon Felclaw - Grand Marshall and Justicair of the Deathguard Order. A warrior hero zadept at crushing foes and shrugging off massive blows. Has Unyielding Valor, Venerable Fighter, Bulwark, and Smite of the Fallen. Has Arena of Valor spellcard

o Unyielding Valor - grants Damage resistance/ increased Vitality/ Persistence. Each is enhanced by 25% per level.
- Damage resistance
   a. Decreases damage taken from melee attacks by 8/12/16 + 8% of enemy unit’s    
        full damage
   b. Decreases damage from from ranged attacks by 10/14/18 + 10% of enemy
        unit’s full damage
- increased Vitality
   a. gives additional 4/8/12 hp regeneration
   b. increases armor by 5/7/9
- Persistence (unlocked at lvl3 upgrade)
   a. Reduces incoming spell damage by 65%
   b. Grants Status resistance of 80%

o Venerable Fighter - upon killing enemy units grants 10% extra experience, gives 5/10/20 damage + 1 per consecutive kills, stacking up to 6, each lasting 25 seconds. Upon reaching the sixth stack, Dromon’s attack ignores armor and defense.

o Bulwark - Dromon’s shield provides damage reduction of 10%/15%/25% from any sources, including spells.

o Smite of the Fallen - Smites his sword to the target., dealing 500 damage to the main, 250 damage on surroundings units and stuns them for 10 seconds.

Twitch - Alter’s personal Executioner and Butcher. A cunning hero adept at decapitating his foes regardless of defense and cuts through almost anything biological. Bludgeon, Sheer and Tear, Inner Flesh, Butcher’s Work and Dismember. Has also Rip and Tore, Attach and Assemble and Goring Feist.

o Bludgeon - Twitch’s claws has a 15%/30%/45% chance of slitting a unit’s exterior, dealing 20/40/60 extra damage causing it to bleed, making it more vulnerable to attacks by 50% and slows them 40%. Lasts 8 seconds

o Sheer and Tear - Twitch’s claws sheers through his victim’s flesh and tear them out, collecting what it is worth of having. Each attacks restores health by 15%/25%/40% of damage dealt.

o Inner Flesh - through compacting himself with his victims flesh, his body adapts to absorbs them, further enhancing his durability and sustainability. Passively grants 75/100/125 additional health points and 2/3/4 health regeneration.

o Butcher’s Work - the butcher knows how to deal with his cooking and torture by sharpening and enhancing his tools. Increases damage by 5/8/11 and makes attacks deal 3% of an enemy’s maximum health.

o Dismember - decapitates a unit entirely, tearing it limb from limb. Deals 175 damage per seconds and stuns them for 4 seconds.

Sakura Fate - One of The Aeon Sisters, representing Fate and Cycle of life, acting also as Alter’s personal Maiden of Demise. A mystical hero that decides the fate of an individual through fluctuation. Has Passion, Lust, Seduction, Charm and Pleasure.

o Passion - every one has a passion for something. One to have none is indescribable. Enhances all of her basic ability. Passively gains 12%/16%/20% extra attack speed.
- Lust applies 3%/6%/10% extra slow and 10/15/20 extra damage per second
- Seduction can now be cast on friendly or allied units giving them the same amount of buff given.
- Charm can now lure enemy units closer to Sakura at a slow/normal/fast movement rate and damage enemy units by 40/60/100 per second.

o Lust - a girl craves for something in her life. To Sakura, hers is to satisfy her daily needs. Increases her base attack damage by 12/21/33, causes her attacks to apply 10% slow, reduces armor by 1/3/5, and inflicts 20 damage per second for 3 seconds

o Seduction - one of her signature traits, Sakura always use this method to get things done in her way and lure “fortunate” individuals to her hold, physically or mentally. Takes 2/3/4 units under her control, gaining full access of each of its abilities. Those who are seduced have increased attack damage of 10/20/30, movement speed by 8%/10%/12 and armor by 2/3/4

o Charm - Charming is no feat to Sakura. One way or another, she will have her way with you and fall for her beauty. It is both channeling spell an aura. Increases nearby allies and decreases nearby enemies damage by 10/16/22. If activated, Sakura dances for 7/11/15 seconds and those around her will be fluctuated. To friendly units, they will have increased 25%/40%/55% attack speed and to enemies will be stunned throughout the duration. Once the dance ends, enemies that have been fluctuated will be slowed by 35% and have armor reduced to 4/5/6.

o Pleasure - if there’s one thing that Alter knows of his maiden... is intercourse for most of the time but she does takes her duties seriously. Though in this case, her attacks causes her targets to enter a trance, stunning them for 2 seconds, 30 + 11% maximum health, adds a debuff that damages by 60 for 6 seconds, and gives Satisfaction, which every time she hits an enemy units gives her 25 extra damage, 15% movement and attack speed per stack, maximum of 7. Lasts 20 seconds per stack.

Phalanx - A Three Persona Blade made manifest, together in a Unified state. A hero that can switch one of the three forms he possesses and uses them to defeat his foes in any circumstance, given that these forms act correspondingly to their element. Has Slash, Strike, Pierce, Edge Master, Form Change and Trinity Slash. Has also Stand as One, Tri-blade of Orion and Sword of Unity.

o Slash - attacks enemies swiftly, dealing 75/120/165 damage
o Strike - attacks enemies with sheer force, dealing 100/150/200 damage and slows them for 35% for 3 seconds.
o Pierce - attacks enemies in an elegant motion, dealing 65/90/135 damage and removes armor for 4/5/6 seconds
 - upon learning one of three abilities will automatically unlock the rest.

o Edge Master - increases the effectiveness and potency of each abilities, also increases damage of every ability by 10/18/27
 a. Slash - grants Cleave on the ability, dealing 100% damage of the ability/ increases AoE by 150%/ deals extra 45 damage per consecutive slashes
                o decreases cooldown by 1/2/3 seconds
                o decreases mana cost by 3/5/8
 b. Strike - grants Smash, a 35% chance to smite the ground, dealing AoE damage of 175/ decreases attack speed of affected units by 20%/ stuns enemies for 2 seconds.
 c. Pierce - grants Strikethrough, which passively makes attacks and the ability itself to pierce enemies in a line/ slows enemies by 70% by 1.5 seconds/ adds 65 extra damage to the ability.
 - upon learning Edge Master, choose one of the masteries to be mastered.

o Form Change - transforms to a different stance; Sange, Yasha and Kaya, each having unique effects that corresponds to their signature element.
  - Form Change costs no mana but has a cooldown of 20/11/5 seconds.
 
  a. Sange - presenting Strength, Endurance, Vitality. In this form, Phalanx gains 200 extra health and 5 extra armor. Additionally, Strike deals extra 50/100/150 damage, gains 5/6/7 hp regeneration, and 9/14/20 passively attack damage bonus.
  b. Yasha - presenting Speed, Agility, Celerity. In this form, Phalanx gains 60 increased movement speed, attack speed by 50. Additionaly, Slash can cause a critical strike by 250% of the ability’s damage/ ignores armor/, increases movement speed by 6% everytime he attacks or consecutive slashes to a maximum of 6 and passively increase movement speed 40 and attack speed by 35
  c. Kaya - presenting Wisdom, Knowledge and Dexterity. Phalanx gains True Strike, making all attacks not miss, 250 extra energy. Additionally, decreases all abilities cooldown by 5/6/7, energy consumption decrease by 20/40/50, increases energy output by 3/4/5 and passively amplifies all abilities by 25%, increasing damage by 25%
  - upon learning the ability, all forms are available to use.

o Divinity Drive - all stances in Form Change, as well as their passive abilities is activated for 11 seconds.
  - upon using the skill will immediately set Form Change on cooldown and the last stance that was used before activation will revert Phalanx to that form.

o Trinity Slash - Focuses all of his might, energy and will on one strike. Slashes the area in a shape of a pentagram, dealing 700 pure damage total and leaves a cyclone that deals 120 extra damage afterwards for 3 seconds.

Leviathan - The fiercest of Gigans to ever roam in the Triassic World. A warrior hero adept at trampling foes and destroying armies with his Mighty Axe “Goliath”. Has Apex Titan, Tremor, Shockwave, Mighty Axe “Goliath”, and Chitinous Behemoth.

o Apex Titan - Leviathan is one of the apex Titans that roams the Triassic World, one bear tremendous strength and power out in all of the Titans, the capability to shatter the earth in his tread. Allows Leviathan to ignore obstacles and destroy them as he passes. Grants him Primal Apex, an aura that gives nearby allies increased attack damage by 12%/20%/%28%, attack speed by 12%/18%/25%/ and movement speed by 14%/21%/28%.

o Tremor - stomps the ground, dealing damage by 120/180/250, slowing enemies for 40% and attack speed 35%. Effect lasts 8 seconds

o Shockwave - Leviathan swings his axe, releasing a powerful shockwave that damages enemies in a line by 100/170/240.

o Mighty Axe “Goliath” - Leviathan’s axe grants him Aftershock, which every time he cast a spell deals extra damage 25/40/65 and adds a stun for 1.5/2/3 seconds. In addition, this also improves his basic abilities.
- Apex Titan can now be an active ability to let out a roar that increases ferocity of nearby allies. The Aura now gives extra 8/15/22 attack damage, 3%/7%/11% attack speed and 4%/5%/6% movement speed.
- Tremor can now release shockwaves in 6/8/10 directions around Leviathan. The shockwaves applies the slow.
- Shockwave has increased AoE by 250%, forming it to be an arc than a line as well as giving extra 30/70/110 damage. This also knockbacks enemies upon leveling it to lvl3

o Chitinous Behemoth- all of his predators’ attempts to kill or overthrow him had been futile and barely could they lay a single hit or make him feel pain. His form evolves an unnatural plating amongst all of his brethren which makes his entire body to be resistant to all hazards and even weapons that could kill a Titan by normal means. Grants him 80% magical resistance, 65% damage resistance, 10 armor, 6 health regeneration, 30 extra base attack damage, and Spike Carapace, which further give 5 armor and duplicates any damage taken back to the unit that dealt the damage.

Confessor Cabal - Alter’s anonymous contact and the Archbishop of the Nightmare Cathedral and Head of the Occult Sect. A mystical hero adept at Guiding the Masses towards the path of Obscurity. Has Guide, Repentance, Purify, Occultism, and Purge.

o Guide - enhances the targeted unit, increasing its attack damage by 25/35/50, armor by 5/9/14, and grants 4%/8%/12% critical strike. Lasts 20 seconds. 35 second cooldown.
o Repentance - makes the target regret of sin. Slows the targeted unit by 10%/18%/27% while also taking damage of 7/14/20 per distance travelled away from Cabal. Last 25 seconds.
o Purify - cleanses the targeted unit from its misfortune. Dispels an area clear of negative status effects. Every negative effect dispelled, Confessor Cabal gains 6/9/15 attack damage and 3/4/5 armor. Lasts 40 seconds
o Occultism - blasts an area with he power of Obscurity. Deals 45/70/110 per pulse and each pulse reduces 5/7/9 armor, can be stacked, each lasting 6 seconds, slowing them by 30% and silence. Last 30 seconds.
o Purge - “Cursed thy Heretic. You are purged for your foolish incompetence”. Purges a target, removing any special effects given to that unit. Any status effect that is given to that unit, either be positive or negative, will be remove and each one is equivalent of 250 pure damage. Additionally, it stuns them for 5 seconds + 1 per status effects given.

Arcadia Morr - The Eerie Violinist of Concordia. A mystical hero who uses his music to silence his foes, rendering them vulnerable and killing without motion. Has Tunes of Tranquility, Sounds of Serenity, Eerie Melody, Echoing Whispers, Hollowing Beat and Viola of Malevolence

o Tunes of Melody - releases a wave of frontal notes in a line, healing allies and damaging foes by 35/70/110 per wave.

o Sounds of Serenity - Arcadia plays one of his favored tones, which grants surrounding units in a small/ medium/ large area to become invisible for 35 seconds with increased movement speed of 10/20/35.

o Eerie Melody - music thought to have sound but to Arcadia does not. Plays a musical melody which silences enemies indefinitely within the small/ medium/ large area of influence around him. Lasts 25 seconds.

o Echoing Whispers - allows attacks to damage the same unit for 2/3/4 times in a single motion.

o Hollowing Beat - improves all of Arcadia’s basic abilities.
  a. Tunes of Melody - grants “Repeating Lines” which allows to have 1/2/3 charges, each have 10/10/12 cooldown in between.
  b. Sounds of Serenity - grants Flight/ Phase/ and Unnoticed
  c. Eerie Melody - grants “Emulator” which passively damages enemies around Arcadia by 12/ 20 / 34 per seconds throughout the duration.
  d. Echoing Whispers - adds another spell called “Tuning Bolt”, a straight line skill shot that damages a unit for 20/50/80 times the set amount of the present level of echoing whispers.

o Viola of Malevolence - Arcadia plays his violin to his fortunate audience. Upon cast, deals 350 damage initially to the unit whilst also silencing him. During the spell, the affected unit cannot be healed and takes extra 35% more damage from all sources. At the end, deals 150 + 25 per hit taken during the spell. Lasts 5 seconds.

Sabre Macabre - master of the Macabre Troupe and the last of the Huskan Race. A cunning hero who relies on his swift movement to amass chaos around him, elusive and dreadful upon encounter. Has Scarlet Dance, Coup de Grace, Wanderer’s Lantern, Hollow Wisps, Impaling Cloth, and Bullet Hell.

o Scarlet Dance - Sabre’s known to be very elegant and precise on his moves and much so to his preferred groove. Dancing in the feat of Scarlet Dread, the blood of Huskan sways to towards his victim’s heads. Upon activation, he gains Skitter, which makes Sabre harder to hit by 20% with increased movement speed of 20%/40%/60% for 20 seconds. Passively also grants Sabre 15%/30%/45% evasion.

o Coup de Grace - With a deadly sway of grace comes death’s embrace. Grants 20% chance to critical strike of 175%/250%/325% damage.

o Wanderer’s Lantern - the children of the Black Tomb had left to wander and only the light of the Lantern shall guide them beyond yonder. Places a visible Lantern on ground, granting vision to the surroundings, detecting both stealth and unnoticed. It can’t be destroyed but has limited charges of 3/4/5. Unit’s near the Lantern will have their armor increased to 3/4/6 and magical resistance by 15%.

o Hollow Wisps - calling upon the souls of the fallen, they heed to aid its master. Summons 2 Mystical Wisps that has a health of 475/580/670, 2/2/3 armor, 22-34/ 27-46/32-58 damage.

o Impaling Cloth - a simple cloth shall send your soul aloft. Sabre’s cloth, the Mantle of Thorns, pierces to the ground, traveling beneath to its instructed area, and hails a torrent of spike from ground, impaling enemy units. Deals 100/160/220 damage, stuns for 3/4/5 second and reduces 6 armor for 20 seconds.

o Scarlet Blossom - A withered rose can bloom from its untimely doom. Unleashes a barrage of projectiles around him dealing 450 damage per hit. Sabre can still move but on a lower pace and can’t use items or other spells. Lasts 25 seconds.


This is just the beginning and more will come...
Again, any comments, thoughts, opinions are appreciated... 
Have a good day and Have good night!!
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6 min read

Greetings to everyone! It’s been a while. Well not technically a while but it has been a long time since I’ve logged in here in deviantart. Things have been, well, complicated I should say. What do you mean by that? Let’s start with on how am I doing, shall we.


I’m pretty fine as far as my sanity is stable. Yes, there are some issues with my mentality and things that can’t be removed easily on my mind and apparently I could read other’s people thought without even realizing it.


Really?! Shocking... I know


But not to the point that I could actually be like “your next line is” blah blah blah though it is getting to that point, depends on my mood. Although I can mitigate it fully, by replacing other thoughts that could be of a distraction... don’t get ahead of yourself ’cause I’m not that type of a person that you‘re thinking right now. Or at least, in this case, not murderous or suicidal.


I’ve come to an understanding of life and death and my word. There are far more things precious to you than what you hold dear. Once they’re gone... you’ll be start filling with regret. Hell, if I was the first to go six feet under, I’ve had little care to those who mourn for me, or at least those who spat words at me absolutely shitty and done things horribly to me. Saying this, I don’t think even regret it because they already what have: each other. And I don’t. I am still studying but to the school I’m in is a bit too strict for my liking. Not gonna say the name ’cause issues and may result a negative impact towards the place.


Anyway, now that I’m here, let’s talk about what has changed, specifically: My Project


- It is no longer gonna be an MLP fanfic but it may or may not be the case, considering one of the character’s I based on, Lady Scarlet, has powers similar to the Elements of Harmony and those league with Chaos.


- Dreamscape will have it’s own lore, The Realm of Creation. This story in works will depict of how Dreamscape was before it was actually called “Dreamscape”. Before, it was called the ”Abyssal Tear”, it is where souls of the dead from multiple verses had emerged from their graves and seek revival. And to seek revival, one must kill the other souls and if enough they will revival. This is also where the phantasmal beings called as Phantoms had originated. Although this little summary might be misleading cosidering, Alter, my main OC, first and foremost, had to unify each of the ”continents“ of the Abyssal Tear and form it as one nation. The rest will be up to you to speculate. This is just a tip of the iceberg. But I will not make promises that this will come sooner or later.


- Dreamscape now has an army roster. Which will be released soon. It is a bit of a Warcraft 3 detail format or something like that.


- Dreamscape has 9 Champions that served the Living Nightmare, each has their own respective and exclusive units in the Dreamscape army roster

o Sabre Macabre - Grimm Rose of Black Tomb

o Confessor Cabal - Guidance of the Masses

o Phalanx - Three Blade Unity

o Dromon Felclaw - Unyielding Valor

o Arcadia Morr - Malevolent Orchid

o Sakura Fate/ Alisa - Teller of Life’s Fluctuations

o Twitch - Madman’s Finger’s

o Leviathan - The Great Titan

o Vindicator Ion - Eye of Intellectual Precision


- After making Captain Combustible in MLP form, I‘ve decided to make a character that is based on him and given him his own faction to go with. The Anguish Ones. I already come with up with their names but to how they work, specifically the Forged Juggernauts in battle. ‘Cause well, fighting a towering walking fire golem is problematic enough and add that with the durability of a (40k) TERMINATOR armor. Sure as hell you‘re going to have a fun time bringing that down.


- Xel’Roz is now called Alter or Atrophos since being called as the Aspect of Fear, it is fitting to name him as the one like in Greek Mythology.


- The Mask of Alter/ Atrophos may or may not change in other circumstances, due to the fact that the first one I came up with looks like Miles “Tails” Prower, only with just 6 whiskers.


- Imperius (not the Diablo Imperius) is Alter’s brother and one of the three leading members of Guild “Chaos and Harmony”.


- In this little Project I’ve made here are the factions

o Dreamscape

o Solarion

o Brightlance

o Evermoon

o Anguish Ones

o Abyssal Legion

o Sky Lootas

o Night Hunters

o Undead

o Battlecaste Armada

o Teutogen Guards

o Bloodwraiths

o Oceania

o The Primals

o Argustoria

o Qaldin

o Dominion

(quite a lot and most of these are not even done yet)


Miscallenous Update:

As time goes on, if things gets interesting, they will definitely caught my attention and here it is as they follow.


o Hyperdimension Neptunia

o Mary Skelter: Nightmares

o Overlord (Ainz Ooal Gown) (forgot the one who wrote the actual manga. I may update this from time to time)

o Kaguya sama love is war

o Jojo‘s Bizzare Adventure

o Starcraft

o Warcraft

o Warhammer (both Fantasy and 40k)

o Muse Dash

o Touhou Project

- there’s an upcoming ”mobile game“ called Touhou Cannonball. It is turn based as information described it to be. You may find the opening cutscene to be quite amazing, I assure you. It is available to watch.

o Crystar

o Danganronpa (though not quite fund of death but it is somewhat interesting and depressing to some degree)

o Age of Wonders: Planetfall

o Total War series

o Visual Novels

o Fighting Games (you name it I played it but not all. I’m terrible with my fingers)

o Heroes of the Storm

o RPG/ ARPG (if you may, please suggest a good one. It is a bit frustrating to how “certain” rpg‘s have transformed in this day and age)

o Visual Novels (like RPG’s suggest some good ones. I may be able to enhance my writing a bit.

- Mein Waifu is the fuhrer. To those who want to have an intercourse with female Adolf Hitler and other notable anime female turned generals allegiance to the Nazi’s in the period of World War II. Be my guest.


And that’s a bit about it, See you later... Still adjusting to new Deviantart and boy has it changed since I last used. Oh and feel free to converse I’ll be more than happy to answer.

Have a good day....

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