Hello, Greetings to all. This is the set of Heroes for Dreamscape. Pls do keep in mind that not all is final and may subject to change. Especially the ones have little sense in terms of mechanic.
Welcome to the Dreamscape hero roster!. Here you will find heroes available prior to the Dreamscape faction. Speculation, Opinions and the like are more than welcome here. This project will take more than it should and hopefully be done before all things are considered.
Anyway, let’s begin. Some description may depict to what their character, personality, powers and allegiances, once the Project has begun developing.
Heroes
Alter - Ruler of Dreamscape and the Aspect representing Fear. A mystical hero adept at controlling the battlefield to his will, manipulation of space and darkness, aspiring fear amongst allies and foes, and puppetry. Has Chain of Torments, Reaches of the Abyss, Wind of Destruction, Dark Presence, and Imperial Abyss. Has also Eye of Terror, Wind of Creation and Eternity’s End spellcards.
o Chains of Torment - blights an area and units caught or walk into it will be chained to the ground, rooting them for 4/5/6 seconds, takes 45/60/90 damage and reduces armor by 3/4/5. Lasts 15 seconds.
o Reaches of the Abyss - marks an area and in a short delay, torrents of spike will sprung from the ground, dealing damage of 150/225/300 and stuns them for 3/5/7 seconds. Lasts 15 seconds.
- if a unit stand still for 2 seconds after the initial cast duration end, will be stunned further throughout the spell.
o Dark Presence - evokes an aura that aspires fear to surrounding enemies, reducing 4/7/10 armor and attack damage reduction by 10%/15%/20% reduction.
o Wind of Destruction - blows a gust of wind in an arc dealing 150/375/500 damage. Units caught along the path will be slowed 35% by 2 seconds, 18/36/54 damage reduction and 8 armor reduction. Effect lasts for 20 seconds.
o Imperial Abyss - shrouds the entire plane of existence in utter darkness, slowly creeping towards the living and devour every living flesh. Those who dare enter it shall be dragged into the bottomless abyss and tore asunder limb by limb. Summons a circle on the ground surrounded by 6 pillars that functions as both a blockade and powering up nearby units. Can be casted globally if has vision over the area.
- Nether Aura - enhances nearby friendly and allied units’ attack by 15%, defense by 15%, grants Ether Reach, granting any forms of attacks to ignore armor, also gaining 1 attack barrier for 12 seconds. Indefinite if units remains within the area of influence.
Vindicator Ion - The Necrolyte’s finest Assassin and Dead Eye’s Corp Captain. A cunning hero adept at dealing lethal damage from a great distance and phasing throughout the battlefield without notice. Has Phaseshift, Take Aim, Marksmanship, Ammo Relay and Deathstroke. Has also The Hunter’s Mark and Eye of Intellectual Precision.
o Phase Shift - shifting to another plane of existence granting the ability to move freely without obstruction and increases movement speed by 85/120/165.
o Take aim - readies weapon for a perfect shot, allowing 1/2/3 attacks to be fully a guaranteed hit/s (not miss) with a 275% critical strike.
o Marksmanship - increases attack range 25/70/125 and 15%/45%/60% chance of critical strike 200%.
o Ammo Relay - increases attack speed by 10%/17%/24% and grants normal attacks to curve up to 2/3/5 enemies.
o Deathstroke - after channeling for 3 seconds, fires a deadly shot at the targeted unit, dealing 400 damage and causes Nausea, which slows them by 70% and reduces healing receive by 80%
Dromon Felclaw - Grand Marshall and Justicair of the Deathguard Order. A warrior hero zadept at crushing foes and shrugging off massive blows. Has Unyielding Valor, Venerable Fighter, Bulwark, and Smite of the Fallen. Has Arena of Valor spellcard
o Unyielding Valor - grants Damage resistance/ increased Vitality/ Persistence. Each is enhanced by 25% per level.
- Damage resistance
a. Decreases damage taken from melee attacks by 8/12/16 + 8% of enemy unit’s
full damage
b. Decreases damage from from ranged attacks by 10/14/18 + 10% of enemy
unit’s full damage
- increased Vitality
a. gives additional 4/8/12 hp regeneration
b. increases armor by 5/7/9
- Persistence (unlocked at lvl3 upgrade)
a. Reduces incoming spell damage by 65%
b. Grants Status resistance of 80%
o Venerable Fighter - upon killing enemy units grants 10% extra experience, gives 5/10/20 damage + 1 per consecutive kills, stacking up to 6, each lasting 25 seconds. Upon reaching the sixth stack, Dromon’s attack ignores armor and defense.
o Bulwark - Dromon’s shield provides damage reduction of 10%/15%/25% from any sources, including spells.
o Smite of the Fallen - Smites his sword to the target., dealing 500 damage to the main, 250 damage on surroundings units and stuns them for 10 seconds.
Twitch - Alter’s personal Executioner and Butcher. A cunning hero adept at decapitating his foes regardless of defense and cuts through almost anything biological. Bludgeon, Sheer and Tear, Inner Flesh, Butcher’s Work and Dismember. Has also Rip and Tore, Attach and Assemble and Goring Feist.
o Bludgeon - Twitch’s claws has a 15%/30%/45% chance of slitting a unit’s exterior, dealing 20/40/60 extra damage causing it to bleed, making it more vulnerable to attacks by 50% and slows them 40%. Lasts 8 seconds
o Sheer and Tear - Twitch’s claws sheers through his victim’s flesh and tear them out, collecting what it is worth of having. Each attacks restores health by 15%/25%/40% of damage dealt.
o Inner Flesh - through compacting himself with his victims flesh, his body adapts to absorbs them, further enhancing his durability and sustainability. Passively grants 75/100/125 additional health points and 2/3/4 health regeneration.
o Butcher’s Work - the butcher knows how to deal with his cooking and torture by sharpening and enhancing his tools. Increases damage by 5/8/11 and makes attacks deal 3% of an enemy’s maximum health.
o Dismember - decapitates a unit entirely, tearing it limb from limb. Deals 175 damage per seconds and stuns them for 4 seconds.
Sakura Fate - One of The Aeon Sisters, representing Fate and Cycle of life, acting also as Alter’s personal Maiden of Demise. A mystical hero that decides the fate of an individual through fluctuation. Has Passion, Lust, Seduction, Charm and Pleasure.
o Passion - every one has a passion for something. One to have none is indescribable. Enhances all of her basic ability. Passively gains 12%/16%/20% extra attack speed.
- Lust applies 3%/6%/10% extra slow and 10/15/20 extra damage per second
- Seduction can now be cast on friendly or allied units giving them the same amount of buff given.
- Charm can now lure enemy units closer to Sakura at a slow/normal/fast movement rate and damage enemy units by 40/60/100 per second.
o Lust - a girl craves for something in her life. To Sakura, hers is to satisfy her daily needs. Increases her base attack damage by 12/21/33, causes her attacks to apply 10% slow, reduces armor by 1/3/5, and inflicts 20 damage per second for 3 seconds
o Seduction - one of her signature traits, Sakura always use this method to get things done in her way and lure “fortunate” individuals to her hold, physically or mentally. Takes 2/3/4 units under her control, gaining full access of each of its abilities. Those who are seduced have increased attack damage of 10/20/30, movement speed by 8%/10%/12 and armor by 2/3/4
o Charm - Charming is no feat to Sakura. One way or another, she will have her way with you and fall for her beauty. It is both channeling spell an aura. Increases nearby allies and decreases nearby enemies damage by 10/16/22. If activated, Sakura dances for 7/11/15 seconds and those around her will be fluctuated. To friendly units, they will have increased 25%/40%/55% attack speed and to enemies will be stunned throughout the duration. Once the dance ends, enemies that have been fluctuated will be slowed by 35% and have armor reduced to 4/5/6.
o Pleasure - if there’s one thing that Alter knows of his maiden... is intercourse for most of the time but she does takes her duties seriously. Though in this case, her attacks causes her targets to enter a trance, stunning them for 2 seconds, 30 + 11% maximum health, adds a debuff that damages by 60 for 6 seconds, and gives Satisfaction, which every time she hits an enemy units gives her 25 extra damage, 15% movement and attack speed per stack, maximum of 7. Lasts 20 seconds per stack.
Phalanx - A Three Persona Blade made manifest, together in a Unified state. A hero that can switch one of the three forms he possesses and uses them to defeat his foes in any circumstance, given that these forms act correspondingly to their element. Has Slash, Strike, Pierce, Edge Master, Form Change and Trinity Slash. Has also Stand as One, Tri-blade of Orion and Sword of Unity.
o Slash - attacks enemies swiftly, dealing 75/120/165 damage
o Strike - attacks enemies with sheer force, dealing 100/150/200 damage and slows them for 35% for 3 seconds.
o Pierce - attacks enemies in an elegant motion, dealing 65/90/135 damage and removes armor for 4/5/6 seconds
- upon learning one of three abilities will automatically unlock the rest.
o Edge Master - increases the effectiveness and potency of each abilities, also increases damage of every ability by 10/18/27
a. Slash - grants Cleave on the ability, dealing 100% damage of the ability/ increases AoE by 150%/ deals extra 45 damage per consecutive slashes
o decreases cooldown by 1/2/3 seconds
o decreases mana cost by 3/5/8
b. Strike - grants Smash, a 35% chance to smite the ground, dealing AoE damage of 175/ decreases attack speed of affected units by 20%/ stuns enemies for 2 seconds.
c. Pierce - grants Strikethrough, which passively makes attacks and the ability itself to pierce enemies in a line/ slows enemies by 70% by 1.5 seconds/ adds 65 extra damage to the ability.
- upon learning Edge Master, choose one of the masteries to be mastered.
o Form Change - transforms to a different stance; Sange, Yasha and Kaya, each having unique effects that corresponds to their signature element.
- Form Change costs no mana but has a cooldown of 20/11/5 seconds.
a. Sange - presenting Strength, Endurance, Vitality. In this form, Phalanx gains 200 extra health and 5 extra armor. Additionally, Strike deals extra 50/100/150 damage, gains 5/6/7 hp regeneration, and 9/14/20 passively attack damage bonus.
b. Yasha - presenting Speed, Agility, Celerity. In this form, Phalanx gains 60 increased movement speed, attack speed by 50. Additionaly, Slash can cause a critical strike by 250% of the ability’s damage/ ignores armor/, increases movement speed by 6% everytime he attacks or consecutive slashes to a maximum of 6 and passively increase movement speed 40 and attack speed by 35
c. Kaya - presenting Wisdom, Knowledge and Dexterity. Phalanx gains True Strike, making all attacks not miss, 250 extra energy. Additionally, decreases all abilities cooldown by 5/6/7, energy consumption decrease by 20/40/50, increases energy output by 3/4/5 and passively amplifies all abilities by 25%, increasing damage by 25%
- upon learning the ability, all forms are available to use.
o Divinity Drive - all stances in Form Change, as well as their passive abilities is activated for 11 seconds.
- upon using the skill will immediately set Form Change on cooldown and the last stance that was used before activation will revert Phalanx to that form.
o Trinity Slash - Focuses all of his might, energy and will on one strike. Slashes the area in a shape of a pentagram, dealing 700 pure damage total and leaves a cyclone that deals 120 extra damage afterwards for 3 seconds.
Leviathan - The fiercest of Gigans to ever roam in the Triassic World. A warrior hero adept at trampling foes and destroying armies with his Mighty Axe “Goliath”. Has Apex Titan, Tremor, Shockwave, Mighty Axe “Goliath”, and Chitinous Behemoth.
o Apex Titan - Leviathan is one of the apex Titans that roams the Triassic World, one bear tremendous strength and power out in all of the Titans, the capability to shatter the earth in his tread. Allows Leviathan to ignore obstacles and destroy them as he passes. Grants him Primal Apex, an aura that gives nearby allies increased attack damage by 12%/20%/%28%, attack speed by 12%/18%/25%/ and movement speed by 14%/21%/28%.
o Tremor - stomps the ground, dealing damage by 120/180/250, slowing enemies for 40% and attack speed 35%. Effect lasts 8 seconds
o Shockwave - Leviathan swings his axe, releasing a powerful shockwave that damages enemies in a line by 100/170/240.
o Mighty Axe “Goliath” - Leviathan’s axe grants him Aftershock, which every time he cast a spell deals extra damage 25/40/65 and adds a stun for 1.5/2/3 seconds. In addition, this also improves his basic abilities.
- Apex Titan can now be an active ability to let out a roar that increases ferocity of nearby allies. The Aura now gives extra 8/15/22 attack damage, 3%/7%/11% attack speed and 4%/5%/6% movement speed.
- Tremor can now release shockwaves in 6/8/10 directions around Leviathan. The shockwaves applies the slow.
- Shockwave has increased AoE by 250%, forming it to be an arc than a line as well as giving extra 30/70/110 damage. This also knockbacks enemies upon leveling it to lvl3
o Chitinous Behemoth- all of his predators’ attempts to kill or overthrow him had been futile and barely could they lay a single hit or make him feel pain. His form evolves an unnatural plating amongst all of his brethren which makes his entire body to be resistant to all hazards and even weapons that could kill a Titan by normal means. Grants him 80% magical resistance, 65% damage resistance, 10 armor, 6 health regeneration, 30 extra base attack damage, and Spike Carapace, which further give 5 armor and duplicates any damage taken back to the unit that dealt the damage.
Confessor Cabal - Alter’s anonymous contact and the Archbishop of the Nightmare Cathedral and Head of the Occult Sect. A mystical hero adept at Guiding the Masses towards the path of Obscurity. Has Guide, Repentance, Purify, Occultism, and Purge.
o Guide - enhances the targeted unit, increasing its attack damage by 25/35/50, armor by 5/9/14, and grants 4%/8%/12% critical strike. Lasts 20 seconds. 35 second cooldown.
o Repentance - makes the target regret of sin. Slows the targeted unit by 10%/18%/27% while also taking damage of 7/14/20 per distance travelled away from Cabal. Last 25 seconds.
o Purify - cleanses the targeted unit from its misfortune. Dispels an area clear of negative status effects. Every negative effect dispelled, Confessor Cabal gains 6/9/15 attack damage and 3/4/5 armor. Lasts 40 seconds
o Occultism - blasts an area with he power of Obscurity. Deals 45/70/110 per pulse and each pulse reduces 5/7/9 armor, can be stacked, each lasting 6 seconds, slowing them by 30% and silence. Last 30 seconds.
o Purge - “Cursed thy Heretic. You are purged for your foolish incompetence”. Purges a target, removing any special effects given to that unit. Any status effect that is given to that unit, either be positive or negative, will be remove and each one is equivalent of 250 pure damage. Additionally, it stuns them for 5 seconds + 1 per status effects given.
Arcadia Morr - The Eerie Violinist of Concordia. A mystical hero who uses his music to silence his foes, rendering them vulnerable and killing without motion. Has Tunes of Tranquility, Sounds of Serenity, Eerie Melody, Echoing Whispers, Hollowing Beat and Viola of Malevolence
o Tunes of Melody - releases a wave of frontal notes in a line, healing allies and damaging foes by 35/70/110 per wave.
o Sounds of Serenity - Arcadia plays one of his favored tones, which grants surrounding units in a small/ medium/ large area to become invisible for 35 seconds with increased movement speed of 10/20/35.
o Eerie Melody - music thought to have sound but to Arcadia does not. Plays a musical melody which silences enemies indefinitely within the small/ medium/ large area of influence around him. Lasts 25 seconds.
o Echoing Whispers - allows attacks to damage the same unit for 2/3/4 times in a single motion.
o Hollowing Beat - improves all of Arcadia’s basic abilities.
a. Tunes of Melody - grants “Repeating Lines” which allows to have 1/2/3 charges, each have 10/10/12 cooldown in between.
b. Sounds of Serenity - grants Flight/ Phase/ and Unnoticed
c. Eerie Melody - grants “Emulator” which passively damages enemies around Arcadia by 12/ 20 / 34 per seconds throughout the duration.
d. Echoing Whispers - adds another spell called “Tuning Bolt”, a straight line skill shot that damages a unit for 20/50/80 times the set amount of the present level of echoing whispers.
o Viola of Malevolence - Arcadia plays his violin to his fortunate audience. Upon cast, deals 350 damage initially to the unit whilst also silencing him. During the spell, the affected unit cannot be healed and takes extra 35% more damage from all sources. At the end, deals 150 + 25 per hit taken during the spell. Lasts 5 seconds.
Sabre Macabre - master of the Macabre Troupe and the last of the Huskan Race. A cunning hero who relies on his swift movement to amass chaos around him, elusive and dreadful upon encounter. Has Scarlet Dance, Coup de Grace, Wanderer’s Lantern, Hollow Wisps, Impaling Cloth, and Bullet Hell.
o Scarlet Dance - Sabre’s known to be very elegant and precise on his moves and much so to his preferred groove. Dancing in the feat of Scarlet Dread, the blood of Huskan sways to towards his victim’s heads. Upon activation, he gains Skitter, which makes Sabre harder to hit by 20% with increased movement speed of 20%/40%/60% for 20 seconds. Passively also grants Sabre 15%/30%/45% evasion.
o Coup de Grace - With a deadly sway of grace comes death’s embrace. Grants 20% chance to critical strike of 175%/250%/325% damage.
o Wanderer’s Lantern - the children of the Black Tomb had left to wander and only the light of the Lantern shall guide them beyond yonder. Places a visible Lantern on ground, granting vision to the surroundings, detecting both stealth and unnoticed. It can’t be destroyed but has limited charges of 3/4/5. Unit’s near the Lantern will have their armor increased to 3/4/6 and magical resistance by 15%.
o Hollow Wisps - calling upon the souls of the fallen, they heed to aid its master. Summons 2 Mystical Wisps that has a health of 475/580/670, 2/2/3 armor, 22-34/ 27-46/32-58 damage.
o Impaling Cloth - a simple cloth shall send your soul aloft. Sabre’s cloth, the Mantle of Thorns, pierces to the ground, traveling beneath to its instructed area, and hails a torrent of spike from ground, impaling enemy units. Deals 100/160/220 damage, stuns for 3/4/5 second and reduces 6 armor for 20 seconds.
o Scarlet Blossom - A withered rose can bloom from its untimely doom. Unleashes a barrage of projectiles around him dealing 450 damage per hit. Sabre can still move but on a lower pace and can’t use items or other spells. Lasts 25 seconds.
This is just the beginning and more will come...
Again, any comments, thoughts, opinions are appreciated...
Have a good day and Have good night!!